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How To Make A Camera Not Pass A Point In Gdevelop

New feature

Add leaderboards, usable in your game in a few clicks (experimental)

Any game created with GDevelop can now have leaderboards, hosted for free on Liluo.io, and that can exist displayed in your game. Leaderboards work on any platform: Android, iOS, desktop, on the spider web. They are also shown on your game page on Liluo.io.

ℹ️ While fairly basic for now, leaderboards will be improved with new customisation options in the near hereafter! Please give usa your feedbacks on the forum, on Discord or on GitHub. Considering this is experimental, be certain to update to newer GDevelop versions when they are released.

  • Use the new "Leaderboards" deportment and weather condition to relieve the role player score to a leaderboard.
    • You can verify if the score was properly saved (and display an fault if something wrong happened, or retry)
    • We recommend yous employ a Text Input object to allow players to enter their nicknames.
    • Read more than about these Leaderboards actions and conditions on the wiki.
  • Utilise the action to display a leaderboard in your game:
    image
  • Manage leaderboards and their entries in your Games Dashboard. Leaderboards have basic customisation options. Notably, you tin can choose if the scores are sorted from highest to lowest, from everyman to highest, and if only each player best score is shown, or if all scores are shown... Read more about leaderboards administration on the wiki.
  • Y'all tin as well customize the "Score" column appearance from your dashboard
  • Public leaderboards appear on the game page on Liluo.io.

💝 Improvements

Liluo.io Games Platform

  • The URL of your game tin can now be verified and changed correct earlier publishing it.

  • Every bit a GDevelop user, you lot now have a user page on Liluo. For example, check https://liluo.io/helperwesley.

    image

    Open up your profile in the editor to notice a new button that opens your user folio on Liluo.io.

UX/UI Improvements

  • Better wording consistency across event names
  • Improve objects and groups lists
    • Employ same drag and drop result for both lists
    • Add possibility to duplicate group
    • Add together possibility to motion multiple objects at in one case
  • Don't allow picking image URLs that volition fail when building the game on the spider web awarding
    • targeting specifically images with failed CORS
  • Polish the wording of particle emitter actions, conditions and expressions (Thanks @Elairyx7301!)

Engine and Events

  • New bear upon weather condition!
    • It allows extensions to handle touch events without conflicting with the scene event sheets.
    • Existing conditions continue to work and tin can be used alongside new ones without whatever issue.
  • Add expressions to specify decimal place where to round, floor and ceil
  • Add (new) conditions and expressions to compare the number of instances picked or living on the scene
    • Add PickedInstancesCount and SceneInstancesCount expressions, to supervene upon Count. These expressions don't do whatsoever "picking" of instances, so they are safety to use anywhere without "weird" side effects.
    • Equivalent conditions are available for all objects. These conditions let to check at any point in your events the number of instances living on the scene or picked by actions/weather.
      • This is useful to check if enough objects are picked by a condition before launching an activeness.
      • Because this status does not change the already picked objects, it'south safe to utilize anywhere without any side consequence.
  • Add together action to modify image for particle emitter using project resources
  • Add an activeness to fade a sound or a music on a channel to a new book (Thanks @Oxey405 !)

⚙️ Extensions, 🎨 assets and 🕹 examples

🕹 Examples

  • Add a brand new Platformer case, replacing the sometime one
  • The assets are also available in the shop for you to use

image

🎨 Assets

  • Add together GDevelop logos to the asset shop, useful for crediting it in your game if yous wish.
  • Add Pixel Effects pack

⚙️ Extensions

  • New Extensions 🎉 !

    • Pixel Perfect Motion
      • Allows objects using the platformer and top-down behaviors to always terminate their motility on a grid of pixels.
      • Example aded to bear witness how to seamlessly align on a filigree a pinnacle-down character using the "pixel-perfect" extension
    • Recolorize
      • Allows tuning existing assets to a new set of colors
      • Example available to empathise how to use it
    • Platformer trajectory
      • Allows to evaluate and draw Platformer jump trajectories
      • Example added showing how to setup the platformer character leap peak and predict its trajectory
  • Extensions updated 🛠️

    • Smooth Camera
      • Set up the "follow on X" activity which was non following the right axis
    • Pathfinder
      • Forcefulness it to NOT employ diagonals
    • Draggable Slider
      • Set up parameters
    • Cursor Type
      • Actions moved under the Input grouping in the action listing.
      • Add cord list parameter for behavior.
      • Fix variables names to fit convention of naming

🐛 Bug fixes

  • Salvage project after creation on Desktop app
    • This should avoid a known event where a game created from an case could non be registered, because it was still identified from the ID of the example
  • Set the input checkboxes "Playable with [...]" randomly checked when publishing a game for the showtime time
  • Merge game management buttons in games dashboard to avoid having buttons inundation
  • Prepare crash when an empty effect is added to a layer

🛠 Internal changes (for developers)

  • Add a gitpod.io configuration file (experimental)
    • This is useful to edit some role of the codebase on gitpod.io
  • Allow to read events missing some fields (similar disabled, folded).
  • Reduce the useless information stored in projection JSON files by not storing the fields if they have their default value.

Source: https://github.com/4ian/GDevelop/releases

Posted by: renzibaxt1936.blogspot.com

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